• Games
  • Industry
  • Resources
  • Community
  • Learning
  • Support
  • Pricing
Develop
Unity Engine
Build 2D and 3D games for any platform
Collaboration
Collaborate and iterate quickly with your team
Download Unity
Plans and pricing
Deploy
Multiplatform
Discover 25+ platforms Unity supports
LiveOps
Post-launch insights and live game ops
Grow
User acquisition
Get discovered and acquire mobile users
In-App Purchase
Discover and manage IAP across stores
Monetization
Connect players with the right games
Advertise with Unity
Monetize with Unity
Use cases
Mobile Games
Build & grow mobile hits with Unity
Indie Games
Ship big games with small teams
XR Games
Launch XR games across platforms
Multiplayer Games
Simplify multiplayer game development
Use cases
3D collaboration
Build and review 3D projects in real time
Immersive training
Train in immersive environments
Customer experiences
Create interactive 3D experiences
Industries
Manufacturing
Achieve operational excellence
Retail
Transform in-store experiences into online ones
Automotive
Boost innovation and in-car experiences
See all industries
Technical library
Documentation
Official user manuals and API references
Developer tools
Release versions and issue tracker
Roadmap
Review upcoming features
Glossary
Library of technical terms
Insights
Case studies
Real-world success stories
Best practice guides
Expert tips and tricks
Demos
Demos, samples, and building blocks
All resources
What's new
Blog
Updates, information, and technical tips
News
News, stories, and press center
Community Hub
Discussions
Discuss, problem-solve, and connect
Events
Global and local events
Community stories
Made with Unity
Showcasing Unity creators
Livestreams
Join devs, creators, and insiders
Unity Awards
Celebrating Unity creators worldwide
For every level
Unity Learn
Master Unity skills for free
Professional training
Level up your team with Unity trainers
New to Unity
Getting started
Kickstart your learning
Unity Essential Pathways
New to Unity? Start your journey
How-to Guides
Actionable tips and best practices
Education
For students
Kickstart your career
For educators
Supercharge your teaching
Education Grant License
Bring Unity’s power to your institution
Certifications
Prove your Unity mastery
Support options
Get help
Helping you succeed with Unity
Success plans
Reach your goals faster with expert support
FAQ
Answers to common questions
Contact us
Connect with our team
Download Unity
Get started
Language
  • English
  • Deutsch
  • 日本語
  • Français
  • Português
  • 中文
  • Español
  • Русский
  • 한국어
Social
Currency
Purchase
  • Products
  • Unity Ads
  • Unity Asset Store
  • Resellers
Education
  • Students
  • Educators
  • Institutions
  • Certification
  • Learn
  • Skills Development Program
Download
  • Unity Hub
  • Download Archive
  • Beta Program
Unity Labs
  • Labs
  • Publications
Resources
  • Learn platform
  • Community
  • Documentation
  • Unity QA
  • FAQ
  • Services Status
  • Case Studies
  • Made with Unity
Unity
  • Our Company
  • Newsletter
  • Blog
  • Events
  • Careers
  • Help
  • Press
  • Partners
  • Investors
  • Affiliates
  • Security
  • Social Impact
  • Inclusion & Diversity
  • Contact us
Copyright © 2025 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell or Share My Personal Information

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Unity Blog

What are playable ads? Examples and how to's

ironSource content team
IRONSOURCE CONTENT TEAM / IRONSOURCEironSource blog
Jun 22, 2019
What are playable ads? Examples and how to's

The global ad blocking craze pushed the ad industry to rethink its strategies — users were fed up with intrusive, irrelevant, and boring ads. In response, we slowly saw mobile ads shift towards ad formats and creatives that both took advantage of the mobile medium, and also created a value exchange between users and advertisers.

Next came rewarded video ads (or RV), which give users in-app currency in exchange for watching a video advertisement — finally, an ad format that engaged users and improved the user experience. Today, playable ads are pushing the boundaries even further.

What are playable ads?

Exactly what they sound like — ads that you can play. They’re one of several app advertising units available to mobile advertisers today.

Simply put, playable ads are ads that offer users interactive snippets of gameplay, otherwise known as “micro-games.” There is a call to action at the end (e.g., install the app), they are completely opt-in, and are typically under one minute in length — meaning “time to magic,” as we call it at ironSource, can be as short as 15 seconds.


Playable ads: Creating, examples, tutorials, and more

The global ad blocking craze pushed the ad industry to rethink its strategies — users were fed up with intrusive, irrelevant, and boring ads. In response, we slowly saw mobile ads shift towards ad formats and creatives that both took advantage of the mobile medium, and also created a value exchange between users and advertisers.

Next came rewarded video ads (or RV), which give users in-app currency in exchange for watching a video advertisement — finally, an ad format that engaged users and improved the user experience. Today, playable ads are pushing the boundaries even further.

What are playable ads?

Exactly what they sound like — ads that you can play. They’re one of several app advertising units available to mobile advertisers today.

Simply put, playable ads are ads that offer users interactive snippets of gameplay, otherwise known as “micro-games.” There is a call to action at the end (e.g., install the app), they are completely opt-in, and are typically under one minute in length — meaning “time to magic,” as we call it at ironSource, can be as short as 15 seconds.

But most importantly, users love them. They do a great job of providing an enjoyable ad experience that not only shows the user what the advertised app is really like, but also pulls them in for more and gets them fully engaged.

How to create playable ads

In addition to being true to the spirit of the app, playable ads also offer users multiple opportunities and touch points for engagement — unlike any other kind of app ad unit. They’re made up of three components: tutorial, gameplay, and end card.

Playable ads tutorial

The tutorial introduces the player to the mini-game and is short and to the point. In 3 seconds, the tutorial effectively immerses the user in the game and explains how to play. It should be clearly interactive with an intuitive design that doesn’t require too many taps. Above all, the user needs to know from the get-go that this is an ad they can interact with.

Gameplay

Next is the actual gameplay. Despite being a quick and simplified version of the game, this section still gives users a proper glimpse into what playing the game would be like. In 10 to 20 seconds, users should be able to know whether or not they want to install the app and keep playing. In a game, users could play an exciting beginning level. In a camera app, users could snap a picture and overlay it with a funky filter.

The end card

Last is the end card. Here, the playable ad displays a clear call to action (CTA), asking the user to install the app, or giving them some other steps to perform. If it’s an app-install ad and they choose to install, users are redirected to the app store for download.
Throughout the entire playable ad, there should always be an option to x-out, making sure users feel in control and the experience remains positive.

Why playable ads?

Lately, at ironSource we’ve noticed advertisers in markets across the world focus their KPIs on acquiring high-quality users, as opposed to prioritizing scale.
This shift couldn’t come at a better time. Now, with interactive ad units like playable ads available, advertisers are better equipped to acquire high LTV users today than ever before.

Try before you buy

Playable ads work as a “try before you buy” type ad unit, letting users interact with an app’s main features before installing it. The users who end up installing the app after a few seconds of fun gameplay become more likely to open the app later and continue engaging with it over time, creating more high lifetime value (LTV) players.

It’s also because the playable mobile ads are inherently enjoyable, and actually fun to play with. Like the Super Bowl ads viewers look forward to watching, playable ads are an ad format users actually want to encounter.

Reduce uninstall rates, improve retention rates

App uninstall rates in the first hour can be as high as 25 percent. The figure rises to 64 percent in the first month. But by guaranteeing high LTV early in the user lifecycle, playable ads effectively reduce app uninstall rates and improve retention rates down the line — since users who install via playable ads know what to expect from the app. In fact, we’ve seen retention rates jump to 30-40 percent with playable ads.

Eventually, this process helps advertisers save money, since it weeds out users who wouldn’t enjoy the app — minimizing money potentially wasted on acquiring irrelevant, low LTV users. Thus, even if the cost per install for playable ads is more expensive than a typical video or banner ad, the ROI ends up being higher.

Maximize playable ads: Access to in-ad data

Sophisticated playable ad creators can provide advertisers with a large amount of in-ad data, giving them real-time insight into the type of users who engage with their ads. In contrast to other ad formats, which are like black boxes that don’t tell us why a user likes the ad or why the user installed the app, playable ads give developers more transparency. Why? Because there are more moving parts in a playable ad — meaning there are more variables to manipulate and optimize for.

For example, in one of our playable campaigns at ironSource, we saw that too many users were losing the mini-game and therefore not installing the app. So we tweaked the difficulty level and found that while there is a very fine line between ‘medium’ and ‘hard,’ users responded better to ‘medium’ because it combines the positive experience of winning along with the challenge and intrigue of the game. Suddenly, engagement and install rates soared. Only an interactive ad could provide enough data to understand exactly what was wrong with the initial ad, and how to better optimize it for performance.

Playable ads examples

1. Check out the playable ad ironSource built for Nexon M's Battlejack here.

2. Learn how Kwalee used ironSource playable ads to reach #2 in the top charts here.

3. View other playable ads ironSource Playworks Studio created here.

Beyond gaming

For now, playable ads have been mostly confined to the gaming world. But given how enticing and interactive they are, we can expect to see them spill over into more non-gaming app categories.

It’s often the case that gaming advertisers and publishers are the first to utilize the latest innovative mobile ad formats. It was true for offerwall, interstitial, and rewarded video, after all. Like the others, once playable ads have proven their success on gaming apps, non-gaming apps will be the next to hop on the bandwagon and repurpose the format to benefit their unique needs.